Dr. Anastasios Theodoropoulos is an Assistant Professor at the Department of Performing and Digital Arts of the University of Peloponnese, where he teaches and conducts research in the fields of digital game development, immersive technologies, human-computer interaction, and character animation in digital environments. His teaching and research work focuses on video game development and the creative applications of game mechanics in education, virtual reality, and the arts. His doctoral dissertation dealt with innovative teaching methodologies and the use of digital games for learning programming principles, while his postdoctoral research specialized in the development of personalized games to support computational thinking.
As the Deputy Scientific Director of the HCI-VR Lab, he examines the relationship between technology, user experience, and culture, actively participating in research projects such as IMAGINE-MOCAP and ORAMA. He has been instrumental in the creation of MobiCAVE, a portable virtual reality system that hosts games designed with an emphasis on embodied interaction and high immersion. He has many years of experience in teaching Computer Science and Programming, having also served as a National Ambassador for the EU Code Week initiative for more than ten years. He has supervised numerous undergraduate and postgraduate theses in the fields of game development and animation, utilizing popular tools such as Unity, Godot, Ren’Py, GameMaker, Maya, and Adobe Animate. His research interests dynamically extend to artistic applications, connecting virtual reality (VR) with theater and the performing arts. In this context, he serves as a scientific advisor in international performances and projects, such as “Brave New World”, “The Books of Jacob”, and the game "Breaking Off". He has an extensive publication record in international journals and conferences, while also participating as a Program Committee (PC) member and editor in reputable conferences within the games domain, as well as in special issues of scientific journals, such as "Video games for impact: design projects that can change the way we think" in Frontiers in Computer Science. He is a member of international organizations (ACM, SIGCHI, SIGGRAPH, SIGCSE, IGDA, ASIFA Hellas) and serves as a Board Member of DiGRA CEE. His contribution to academic affairs is also significant, having served as the General Chair of the international CEEGS 2024 conference and Young Researchers Chair at CHI GREECE (2021, 2023, and 2025).
- Theodoropoulos, A., Antoniou, A., & Lepouras, G. (2025, June). Games in Cultural Venues Using Public VR: Designing Motion-Tracked and Story-Driven Experiences. In Conference Proceedings of DiGRA 2025: Games at the Crossroads.
- Kougioumtzoglou, G., Antonakis, A., & Theodoropoulos, A. (2025, June). The Evolution of Women and Gender Representation in computerized RPGs: The Baldur's Gate Paradigm. In Conference Proceedings of DiGRA 2025: Games at the Crossroads.
- Theodoropoulos, A., Ntetzonai, M. I., & Aggelakos, Y. (2025, June). Virtual Memories of Displacement: A Narrative Game in VR Exploring Refugee Stories through Symbolic Interaction. In Abstract Proceedings of DiGRA 2025: Games at the Crossroads.
- Theodoropoulos, A., Roinioti, E., Papadopoulos, P., & Lepouras, G. (2025). Prometheus Unbound: Embodied Gaming in a VR Cave Environment. CEEGS 2024, University of the Peloponnese. https://doi.org/10.26263/P7PR-TF04
- Theodoropoulos, A., Vrellis, C., Papadopoulos, P. & Lepouras, G. (2024). Pixel Prodigy: Exploring the Role of AI Tools in the Art of Game Design and Development. In 2d 3ai international symposium - Art in the Age of Artificial Intelligence. Corfu, Greece, 2024/5.
- Theodoropoulos, A., Stavropoulou, D., Papadopoulos, P., Platis, N., & Lepouras, G. (2023, May). Developing an interactive VR CAVE for immersive shared gaming experiences. In Virtual Worlds (Vol. 2, No. 2, pp. 162-181). MDPI.
- Theodoropoulos, A., & Antoniou, A. (2022). VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games. Applied Sciences, 12(17), 8476.
- Theodoropoulos, A., Poulopoulos, V., & Lepouras, G. (2021). Towards a framework for adaptive gameplay in serious games that teach programming: association between computational thinking and cognitive style. In Educating Engineers for Future Industrial Revolutions: Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020), Volume 1 23 (pp. 530-541). Springer International Publishing
- Theodoropoulos, A., & Lepouras, G. (2021). Augmented Reality and programming education: A systematic review. International Journal of Child-Computer Interaction, 30, 100335.
- Theodoropoulos, A., Antoniou, A., & Lepouras, G. (2016). How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools. ACM Transactions on Computing Education (TOCE), 17(1), 1-25.
